AI Insights · Timothy · April 2025
Top Boxing Games in Poland: Q1 2025 Performance Insights
Explore the performance trends of the top boxing games in Poland during Q1 2025, including downloads, revenue, and active user metrics.
In the first quarter of 2025, the top boxing games on the unified platform in Poland showcased diverse performance trends. Data sourced from Sensor Tower provides insights into weekly downloads, revenue, and active user metrics.
Real Boxing 2 by Vivid Games S.A., demonstrated a fluctuating revenue pattern, peaking at around $398 in mid-January before declining to $129 by the end of March. Downloads started at approximately 4.9K at the beginning of the quarter, gradually decreasing to 944. Active users mirrored this trend, reducing from 7.6K to 2.5K.
WWE Mayhem from Reliance Games saw a notable spike in revenue in late March, reaching $484, whereas downloads remained relatively stable, averaging around 318 by the quarter's end. Active users showed a slight decline from 624 to 390.
Boxing Star: Boxing Fight Game by THUMBAGE experienced a surge in revenue in February, hitting $306, but this tapered to $189 by late March. Downloads peaked at 876 in mid-January before settling at 164. Active users followed a similar pattern, starting at 1K and closing at 272.
WWE SLAM by Topps® Card Trader showed a revenue peak of $355 in early March, with no new downloads recorded throughout the quarter.
Lastly, Burrito Bison: Launcha Libre from Kongregate maintained a steady stream of downloads, averaging around 501 weekly. Revenue saw minor fluctuations, peaking at $128 in early March, while active users increased from 2.1K to 2.0K over the quarter.
For more detailed insights and trends, visit Sensor Tower's comprehensive analytics platform.